![]() Next verify game files through Steam / Bethesda launcher. If Updating: remove all mods from the mod folder, run EternalModInjector.bat. "No Tweety Bird" (*Soft Incompatibility* Will Loose Some KTD Functionality) "No more stagger effects" (*Soft Incompatibility* Will loose Some KTD Functionality) +Bloody Skinz for all default weapons and the 2016 Praetor Suit, +More Particles and they last a little longer +Faster Movement (Like The Always Run Key Was Finally Turned On) +Restored Dev Cut FX To DreadKnight + Smoke On Baron +Mancubus Chainsaw To Heart Will Now Do Signature Death Instead of FBG. +Many (if not all) misc breakable object pieces will now stay longer! +Mancubus Heart Stab Glory Kill Does Signature Death Instead Of FBG. +Pain Elemental + Cacodemom Crucible Kills Now Cut In Half Then Explode +Removed The Ability For Cacodemon To Ragdoll (now explodes on death) +Removed The Ability For Pain Elemental To Ragdoll (now explodes on death) +Removed All Burn Away FX (Some Restored To Prevent "POP OUT") +Keeps Chainsawed / Glory Killed Corpses Longer +Bigger Blood Spurts From Weapon Impacts. +Keeps Blood Decals On Screen Permanently +Keeps All Gibs On Screen For Much Longer Emoose, Infogram, SunBeam, Zwip-Zwap Zapony, Suntado Tsukai181, Visual Studio.Credits to those who make that work possible and all Doom 2016/Eternal modding possible:.NikkMann, Blubber, SamIam76, Knightmare077.Credits for all the Keep The Dead Eternal Edition Ver 0.5b hard work:.*Crucible rampages may break spawns (using cheats).-blood pools kinda spawn if they want to.-Gladiator corpse is reanimated during cinematic.-Destroyer blade kills and slices still fade.-Breakables like barrels misc items will also stay.-Painelemental shares those caco changes (this was due to janky physics with both flying demons).-Cacodemon crucible will cut then explode.-Gibs blown off have that glow effect removed (most enemies).Brief list of changes and bugs (subject to change):.
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